#ifndef DRAWABLE_H
#define DRAWABLE_H

class Tile;
struct SDL_Surface;

class Drawable{
public: 
	int collides;
	int x;
	int y;
	int uid;
	SDL_Surface * graphic;//might be better to use an SDL_Rect and reference the tileset stored in tileManager.
	void setXY(int x, int y);
	int getX();
	int getY();
	double lightEmitted;
};

#endif